South Park: The Stick of Truth - Playstation 3
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THE DEFINITIVE SOUTH PARK EXPERIENCE: Written and voiced by Trey Parker and Matt Stone, The Stick of Truth brings their unique brand of humor to video gaming
AN EPIC QUEST TO BECOME... COOL: Earn your place alongside Stan, Kyle, Cartman and Kenny, and join them in a hysterical adventure to save South Park
FRIENDS WITH BENEFITS: Recruit classic South Park characters to your cause
INTENSE COMBAT: Arm yourself to the teeth with an arsenal of magical weapons and mystical armor
SOUTH PARK CUSTOMIZATION: Insert yourself into South Park with something like a billion character, clothing, and weapon combinations
An Epic Quest to Become...Cool.
From the perilous battlefields of the fourth-grade playground, a young hero will rise, destined to be South Park’s savior. From the creators of South Park, Trey Parker and Matt Stone, comes an epic quest to become… cool. Introducing South Park: The Stick of Truth.
For a thousand years, the battle has been waged. The sole reason humans and elves are locked in a never-ending war: The Stick of Truth. But the tides of war are soon to change as word of a new kid spreads throughout the land, his coming foretold by the stars. As the moving vans of prophecy drive away, your adventure begins.
Arm yourself with weapons of legend to defeat underpants gnomes, hippies and other forces of evil. Discover the lost Stick of Truth and earn your place at the side of Stan, Kyle, Cartman and Kenny as their new friend. Succeed, and you shall be South Park’s savior, cementing your social status in South Park Elementary. Fail, and you will forever be known… as a loser.
- The Definitive South Park Experience Written and voiced by Trey Parker and Matt Stone, The Stick of Truth brings their unique brand of humor to video gaming.
- An Epic Quest To Become... Cool Earn your place alongside Stan, Kyle, Cartman and Kenny, and join them in a hysterical adventure to save South Park.
- Friends With Benefits Recruit classic South Park characters to your cause.
- Intense Combat Arm yourself to the teeth with an arsenal of magical weapons and mystical armor.
- South Park Customization Insert yourself into South Park with something like a billion character, clothing, and weapon combinations.
|Product Length:||6.9 inches|
|Product Width:||5.35 inches|
|Product Height:||0.6 inches|
|Product Weight:||0.15 pounds|
|Package Length:||6.7 inches|
|Package Width:||5.3 inches|
|Package Height:||0.6 inches|
|Package Weight:||0.2 pounds|
|Release Date:||March 04, 2014|
|Average Customer Rating:|| based on 559 reviews|
|Average Customer Review: ( 559 customer reviews )
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Most Helpful Customer Reviews
134 of 141 found the following review helpful:
An Awesome and Hilarious RPG Mar 06, 2014
By Weston Barboza
This game is probably one of the funniest and coolest RPGs I've ever played. I think before someone decides to buy it, however, there should be an understanding of what this game is and what it isn't.
First what it is:
1) This is a game that was made in collaboration with Matt and Trey and the quality of their work shows. The visuals are fantastic and it looks as if you were watching an episode of South Park. Exploring South Park is great because they included many of the landmarks that we've grown to love from the show and you can interact with almost every building. I would strongly suggest that you open as many doors as you can as there can be some uh...interesting surprises.
2) If you are a constant watcher of South Park and have seen most of the episodes, this game will be a treat in many different ways. I have found myself constantly having fun exploring every inch of South Park because there are a ton of references to earlier episodes. Some are subtle, like Cartman's CD's Faith Plus One which can be found in the drawer of his room, and others are very apparent such as the mouse with Mr. Garrison's penis attached to his back. You can really tell how much the developers worked to get as much South Park memorabilia as possible. All this allows the game to become extremely interesting and does not make exploring a chore.
3) This is a game that you just need to go into expecting to have fun and not take anything too serious. The game mechanics and quests are relatively simple and I have not felt any frustration with this game (except the quest where you have to find Mr. Hanky's little nuggets). Every time I play this game I get nothing but enjoyment from the quality of the writing to amount of customization that the game gives you. This is a very nice thing about The Stick of Truth; the amount of customization that is allowed is phenomenal and much more than I expected. I started out with my character having dark hair and a suit. Now he has red hair and a flaming red beard with a bird nesting in it. The weapons look great and I have yet to find a generic looking item. Many times, in other games, you find items that look exactly the same and it is only when you find a rarer item that the items look unique. That's not the story with this game. Every time I get a new item I have a blast checking it out and seeing how it looks as it's always a funny item or something that is totally unique to South Park. You can also modify your "weapons" (a stick, crutches, an alien probing machine) by adding something like runes to them that give them higher stats.
What the game is not:
1) Don't come into this game expecting a traditional RPG like the older Final Fantasy games or other notable JRPGs. It seems that many people expected this to be a somewhat serious RPG that would play like others before it. That is definitely not this. As mentioned before, this is a lighthearted RPG that focuses more on providing an authentic South Park experience rather than being the next Skyrim or Final Fantasy.
2) This is not a lengthy game that will take 50+ hours to complete. I finished this game in about 20 hours but that is because I did every side quest and tried to find all Chinpokomon. If you only do the main story line then the game will be much shorter. I strongly suggest that you do as many side quests as possible because not only are they super fun, but you get the chance to get additional characters which you can summon in fights (except boss fights) such as Jesus Christ, Mr. Hanky, Mr. Slave, Tuong Lu Kim, etc.
3) This is not a fantasy game like traditional RPGs which will emerge you in a world of magic. One of the most humorous things about this game is that you will be constantly reminded by both the kids and adults of South Park that you are playing a game. When you are learning the controls at first, Cartman admits that you must take turns attacking to which Clyde replies, "that's lame," resulting in Cartman acknowledging that it's lame but that's what the rules are. There are other times when you are walking around South Park and adults will say, "you know you're never gonna get laid dressing up like that," or some kids will say, "you're not playing that stupid game too are you?" I've heard several people complain that this somehow hurts the immersion but it really shouldn't, as this is South Park and it wouldn't feel like it if it was too serious.
Overall I really enjoyed this game. It's finally a game which does justice to South Park and which fans of the show will truly enjoy. That being said, if you don't really like South Park or have only seen a few episodes, this might be a little more difficult to enjoy as you might not understand many of the references and hidden objects that pop out. If you're on the fence about it, just watch a few videos and check out the game play and see if it's something you can see yourself enjoying
50 of 57 found the following review helpful:
South Park RPG - A welcome surprise! Mar 04, 2014
By M. Andrews
The history of this game is a well documented mess. It had changes in developers, staff, and was delayed countless times. It has finally arrived, and to my pleasant surprise... It's AWESOME!
I bought the game, because I was hoping to have fun tooling around a digital South Park and having a few laughs. I heard that Trey Parker and Matt Stone wrote the game, so I was expecting laughs. But the game is HILARIOUS! It is just as funny as the show. And the game's length kind of makes it like netflixing a couple seasons of the show. The humor hasn't gotten stale for me so far.
Gameplay - But, at the end of the day, it's a game, and game play is key. I wasn't expecting much, and to be honest, there aren't a lot of frills. That said, the game play is solid. It's very simply, but it services the advancement of characters and the story. That's exactly what I want in an RPG. The combat system works great, though I can see it getting a little repetitive. Tell me one RPG that doesn't though!
Graphics - You would think that there wouldn't be much to compliment here, because it's not really a graphics redefining game. The game DOES manage to nail the South Park style that we've all grown to love. I've yet to see another cartoon adaptation nail it like this.
I'm looking forward to continuing my adventure as the new kid in town.
* Looks and feels like South Park
* Good game play
* Battle system could get repetitive
* Not sure if I'll get a lot of replay value
Bottom line - Love it!
32 of 36 found the following review helpful:
Meet (And Kill) Some Friends OF Mine Mar 06, 2014
"The Fried Critic"
"South Park" is an acquired taste, and over the years, I've met an equal amount of people who despise it to counterbalance those who love it. I fall on the "love it" side of the spectrum, as I've always found the franchise to be full of clever and deservedly mean pokes at modern society, as well as good-natured ruminations of what it's like to be a kid. That same experience applies to role-playing games, as while I fully adore grinding levels and sinking several hours into a world-building experience, I'm well aware that many people find RPGs to be long-winded and dull. So, to some, the combination of "South Park" and RPGs sounded miserable, while to others, it seemed like a blessing. And while "South Park: The Stick of Truth" might not be for everybody, those interested will adore it, and all others will hopefully be able to see the impressive craftsmanship that went into it.
"Stick" follows the New Kid, who moves to the quiet little mountain town under mysterious pretenses, and quickly falls into a raging battle between elves and the noble warriors of the Kingdom of Kupa Keep (KKK... yes, they call themselves that.) The epic struggle is over the titular Stick of Truth, the owner of which can control the universe. Well... not really. See, the kids of South Park are engaged in a town-wide LARPing session, complete with leveling, custom weapons, armor, classes, and the like. This puts an interesting spin on the show's universe, as everyday locales like the school or Jimbo's Guns become dungeons or supply stores. And instead of going all "Calvin and Hobbes," the writers wisely chose to make it perfectly clear that these are little kids pretending to be in a role-playing game, and decided to build off that concept.
The result is one of the more clever video games in recent memory. Narrative tropes, worn gameplay mechanics and other aspects of role-playing games are put on display and mocked here. When learning the turn-based battle system, a character questions why they have to wait their turns, only for Cartman to bark that it's "like olden times." Naming your custom character is irrelevant because you'll end up going by "D*uchebag" for the majority of the game. Other things of this nature help solidify this is as a tongue-in-cheek parody of the genre, complete with visual and verbal cues to famous series. As a functional, funny parody of an established type of game, it's a rollicking success.
On top of that, it's "South Park" at its absolute finest. Beneath the clever satire, we have Matt Stone and Trey Parker's signature blend of shock humor and gross-out gags. Only this time, it's a lot funnier than many recent episodes of the show itself have been, as it feels less constrained by time and censorship, and more like a creative burst of lovably vile, gut-busting energy. Before playing this game, I would have laughed in disbelief at the concept of beating up meth heads for coffee ingredients, or using different types of farts to solve puzzles, but lo and behold, these are both things that you'll end up doing in "Stick." Admittedly, some jokes wear thin after a while, and as is the nature of licensed games, hearing certain characters repeat lines in different circumstances makes them lose some of their luster. As a whole, though, this is still a very funny and fresh experience, akin to the funniest bits of the "Saints Row" franchise distilled into a 12-hour (18-20 if doing the side-quests) game.
And yes, despite the copious amounts of "South Park" fan service, clever satire, and rip-roaring gags, this is still a game. Actually, it's quite a good one, and I say this as an avid fan of RPGs. The turn-based combat is only tight and fun (if not a bit easy,) and holds a surprising amount of depth to it. Aside from wailing on opponents with a variety of humorous weapons, you'll also have to learn how to break down enemy armor, counter different stances, and handle the buff/debuff system. Players who are weary of turn-based RPGs might find solace in the fact that you'll be doing a lot more than clicking commands, as using attacks often requires a series of button presses or flicks of the analog sticks. Of course, you won't only be locked in fights for the entire game, which is where the sizable overworld comes into play. As the new kid, you and a "Buddy" of your choice can wander around South Park taking side quests, finding collectibles, and making friends to add to your Facebook-esque list of pals. There's plenty to do, all around, and both the combat and exploration aspects of "Stick" are admirable in their execution.
One's opinion on the graphics and sound in this game will boil down to how much they like "South Park." As a fan of the show, I feel like it captures the visual style and musical elements perfectly, right down to the crude walking animations. The music sounds like a mixture of Western RPG soundtracks and the typical musical motifs one would expect from the series, even blending the two occasionally (listen for Cartman’s voice during a choral section of a certain piece of background music.) It looks like “South Park,” sounds like “South Park,” and most importantly feels like “South Park.”
All of this being said, it’s important to stress that this game isn't going to change minds of the uninitiated. If you hate the humor of the show, and find it to be far too offensive or nasty, you probably won’t get many laughs here, as it’s arguably “South Park” at it button-pushing worst. Those who think that the visual style is jarring to the eyes and lazy aren't going to be impressed by the graphics, as they look exactly like fans would expect an average episode to look. Basically, if you don’t like “South Park,” you’re not going to be getting much out of this, nor do I think you were intended to in the first place. It would be like the protagonists taking their parents to a movie by the infamous Canadian duo Terrance and Phillip; obviously, the humor wasn't intended for them, and it’s going to do more harm than good.
To put it bluntly, this isn't intended for general audiences. It’s for people who like either like “South Park,” RPGs, or both, and if you don’t fall into that category, odds are that it isn't for you. Just because it has a limited audience, however, doesn't make it a bad game by any stretch of the imagination. In fact, it’s one of the best licensed games out there, and by far, the best “South Park” game ever developed. And, to go out on a limb, it’s one of the most devilishly original and fun role-playing games to come along in a few years, albeit a simplistic one.
Despite some jokes overstaying their welcome, and despite the limited appeal of the whole package, “South Park: The Stick of Truth” is quite the admirable little game. Creative, hilarious, and fun, it’s pretty much heaven for anybody who likes the show, and even for people who are only casual viewers. It might not win over any new fans, but considering that most likely wasn't an intention of Obsidian and South Park Studios, it’s not really a tragedy.
And if you do feel like this game should cater to each and every gamer out there, I only have one thing to say.
“Eyyy, relax, guy!”
31 of 37 found the following review helpful:
My inner South Park fan loved it. My inner RPG fan loathed it. Mar 16, 2014
By Paulie Wilkerzin
I am not listed as a verified customer on this item because I purchased the Grand Wizard edition for PS3 from Amazon. My review on it does list me as a verified costumer.
I'm not going to waste time with some long, drawn out intro. I'm just going to get strait to my my long and drawn out explanation as to why , after 2 years of fanboy glee for this game, I give it an average rating.
Narrative: Everything about the world, characters and story is classic South Park. It truly is like watching an episode of the show and is quite possibly the funniest video game I've ever played (I've played Deadpool and Saints Row IV, so that's an accomplishment)
Variety: Just about every quest you take on has enemies unique to it. You are constantly finding yourself entertained by the appearance of classic characters and the occasional new.
The look: It looks just like an episode of the show.
Characters: Most of the characters fans have come to love over the years are present. There is a couple odd exclusions and the way some of them used is a waste but the enjoyment of seeing your favorites is great.
Difficulty: If it wasn't for the Mature theme, I'd swear I was playing a game designed to introduce young players to RPGs
Length: Some people say quality over quantity. Others say they are many good games that only clock in at 8 hours. If that's how you feel, that is fine. The fact is most RPG players expect both quality and quantity and an RPG that's barely longer than the latest linear Hack-n-Slash or 3rd Person shooter is simply unacceptable to this RPG player.
Battle System: If done right, it would have been great. The way it combines turn based combat with timing defense is great but your character gets overpowered very quickly. The game puts a heavy emphasis on "magic" but in the end it just makes more sense to use the same strategy on every enemy in the game. It gets boring fast. Given the the huge variety of enemy types, you'd think you would need to employ many strategies over the course of the game. In actuality, their is one optional boss that provides something even resembling a challenge. It's easily the worst implemented, potentially good, battle system since Time & Eternity.
Level Progression: The pacing is way off. If you even consider doing side quest, you are going to find yourself so over leveled the already easy battle system becomes truly brain dead. Again, think Time & Eternity.
Useless gear: It's true in most RPGs most things you find are useless. That's even more true in The Stick of Truth. You will be vastly leveled over the best gear available for most of the game. Not once did I have gear in my inventory I couldn't equip because I wasn't to that level. After doing a couple side quest, all gear received through the main quest was useless
Low Level Cap: Given the extremely low difficulty and short length of the game this isn't really as much of a problem it could be. Still, I was completely maxed out about 3 hours before the game ended (about 20% of the game). If the difficulty and balancing weren't such a joke, the level 15 cap would be.
Replay Value: Unless you simply must play as every class or get every trophy their is none. Even then, playing as every class in an RPG would normally take hundreds of hours, not 50-55.
Things missing that were advertised: In many advertisements for the game I saw things like battles with crab people and vampire kids, summons involving woodland critters, various story points and most of them would end with a giant Clyde destroying city hall. None of that stuff happens. It's apparent many cuts were made. If most of the stuff advertised earlier(shortly before it was originally going to be released) is missing, just imagine how much stuff was cut we never new about. Some have hope for story based DLC. Other than the fact making a 15 hour RPG and then releasing DLC to make it longer it simply insulting to most RPG players, Trey and Matt have said their selves that story DLC is probably not going to happen. Although, the South Park fan in me would compel me to purchase it if it did.
Glitches: Personally, I experienced very few bugs. When I did, it was usually slight lag when autosaving or loading. Waiting a few seconds before continuing normally fixed it. Apparently, many have been much less fortunate.
They is certainly great potential for a truly great game if a sequel with Trey and Matt's original vision was to get made (Think skyrim with a south park setting.) but considering how open they've been about hating the entire process, I highly doubt we see another South Park game like this.
For the South Park fan, it's a dream. For the RPG fan, it's a joke.
Some say that this game isn't about gameplay, I say ALL games are about gameplay. If I didn't want to play a South Park game, I'd simply watch the show. I was expecting an enjoyable RPG experience in the South Park universe. That's not what I got.
I would not recommend buying with a 60 dollar price tag. They are RPGs on PSN with more length and deeper game play than this. Unless you are a hardcore South Park fan that has to have it now, I would wait until it dropped to about 30 bucks.
Even, if you a hardcore South Park fan (I certainly am), you may still find yourself disappointed.
I give this 3 stars because characters, environment and story is easily 5 stars. The RPG gameplay is 1 star.
4 of 4 found the following review helpful:
Hours of fun that's just like playing an episode! Knocking off a star for limited game mechanics/no female option Apr 28, 2014
By Amber M. Anderson
I don't play games that often, but when I do...I either stop after 30 minutes or play the hell out of them!
And I definitely played the hell out of this. A as others have said, it's EXACTLY like playing an episode of South Park. I'm so glad the collaboration went well because the humor/storylines/characters/animation style are all perfectly spot on. And for South Park fans, you'll see a lot of little reminders from episodes past that feel like in jokes. It's perfectly wonderful and crude with a the wit and subtle intelligence that I expect from the show. This is a game that actually represents a TV show perfectly well.
It's not a hard RPG exactly, but the main quest is easy enough to follow, the menus are straight forward, and controls masterable. Lots of little side quests also. On the whole, there isn't much skill needed...but that's okay because it lets you sit back and enjoy the story.
Some folks complain about the length of the game, but if you're a completionist, there's still a good 20-30 hours at least you can get out of it. Though that said, I think the replay value is low. Still, not a bad value for the money if you compute that it's just a couple of bucks per hour of entertainment. Speaking of, I definitely recommend playing as a Jew. As far as I can tell there are a few little things available that you can't get any other way. (some quests I hadn't found otherwise and achievements also) Otherwise it's pretty similar though.
The one reason I'm knocking off a star is that the game mechanics are kind of limited. It becomes pretty obvious (and to me annoying) how little of the environment is interactable and some of it just gets redundant. Every bathroom has a toilet with a not very fun "poop" game for instance. And you pick up all sorts of random stuff (mostly stuff from old episodes) into your inventory, but most of it you can't do anything with.
And, while it's fun to dress up your character, there was one really obnoxious thing for me: you can't play as a female. I'm not much of a feminist, but still...I am a girl and if I'm not playing a set character (if I were playing Kyle or Stan or whatever, I wouldn't care) but since one I make myself, I'd like to be able to make the character like me. It wouldn't have been THAT hard for them to change the few little bits of dialog and whatnot and allow a female character to be a thing. But nope...you can make yourself look like a girl, but you'll still be called "he" and "son."
So on the whole I love the hell out of this game, but there's just a few things keeping it from getting all five stars.
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